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Bilinear Interpolation
Visualize how pixel values are interpolated from four corner integer coordinates. The surface creates a hyperbolic paraboloid connecting the four values in 3D space.
Coordinates
Delta X (dx)0.50
Delta Y (dy)0.50
Interpolated Value
3.750
Corner Values (Z)
Modify the height (pixel value) of each corner to see how the surface adapts.
Formula
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Key Concepts
- 2D Extension: Bilinear interpolation extends linear interpolation to a 2D grid. It performs linear interpolation first in one direction (e.g., X), and then interpolates those results in the other direction (Y).
- Weighted Average: The estimated value is a weighted average of the four nearest integer neighbors, where the weights are determined by the fractional distances and .
- Hyperbolic Paraboloid: Unlike a flat plane, the resulting surface is curved (a hyperbolic paraboloid). This ensures that the surface passes smoothly through all four corner points, even if they are not coplanar.